Thursday, 1 September 2011

Three Experiments - Concepts


After being shown some of Takeo Igarashi's intriguing and hilariously cute interaction experiments with sound input, I was inspired to create some games with this as the starting point. The following are my best three concepts for game-based interaction experiments using the microphone as the primary input.

Tune Flight

You fly up the screen in your triangle ship (or the blocks come down to you) and you must tune your ship to the right frequency to fly safely through a block, collecting a point. Colour is used as feedback for the current tune of your ship, because you have to hum or sing into the mic to tune it and you have no point of reference otherwise. Steering could also be possible, with soft keys or accelerometer.

Shouty Fight
Sprites by Oryx
In Shouty Fight, two fighting characters are oscillating automatically between five states, randomly. In a rock paper scissors fashion, each combo of states has either one winner, or it's a draw. If either player notices that the state is currently in their favour, they shout at the screen to attack, and will score a point.

F1 Racer
F1 Racer is about racing a car using the pitch of your voice to govern speed. Because this is inspired by the more strategic racing of F1, though, you don't just try to come first. Your team is shouting orders at you constantly to hold various positions for certain amounts of time, to pass cars, or to lap someone, so you have to stay on your toes and move around in the pack to keep getting points.




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